Friday, January 11, 2013

And Sometimes You cannot find the path...

Last night's game turned out ... different.  After a late start, the party got off track - a lot.  So did the DM.   And that is part of the problem with social gaming.  Its ... social.   And we gamers like to talk.

I am trying to reign in my tendencies to go off track.  But that does not always help.  And even when I stay the course, there is always one player who does not.   What to do.


So I throw it out to the winds of cyberspace.  How do you keep your players on track?  And the game gaming?  If anyone has any ideas, let me know.

1 comment:

  1. As a GM I have encountered this problem many times and there will always be those moments were it is best to just kick back chat away.

    For those times that it is not I have enforced to house rule that can be a little invasive and that is simply this; any thing you say at the table your character says and/or does.

    This creates accountability for all comments/distractions at the table. If the comments do not fit the setting then the character is babbling and may be subject to madness.

    Seems harsh but there is a pay off... this sharpens the role-play and clears the air of unwanted distractions. If your going to create a story, Create; if you want to gossip or complain about your botched roll then request a 15m break for all.

    Keep in mind that this is for story based RPG sessions and not Beer/Gaming sessions of silliness and trash talk.

    Another note is that this works only with small playing groups. If you have to sit quietly for a rotation through 5 other players you can lose the interest of the players.

    Both have there style and place at the Table.

    ReplyDelete