Friday, January 4, 2013

Welcome to the Forbidden City. Where entrance is ... Forbidden

"Thank You Eric, Blue Sage and your friends for freeing our city from the invaders".
"Your welcome, your eminence, but the threat is not over.  They have fled through a gate to some hidden rebdout , likely to plot more villainy."
"So, you will follow them?"
"Aye, we must away before the gate closes.  This evil will end, finally."

So, in my Friday Night C&C game  the players have driven the Serpent Men from the Elven City of Emerald Rains, and back to their home in Valusia.   Tonight they will, loaded with treasures and rewards from the Elves, follow the Serpent men back to that lost city.   In looking how to do this, I was faced with a quandary.  The party has the means, thanks to a Wand of Illusion, to infiltrate the city, and play factions against one another.  This would lead to an awesome political game as they sabotage the efforts of their enemies and cause them to destroy themselves.  But, the players are not the most politically inclined.  In fact "I'm bored, let's go kill someone" is pretty much the parties motto.  And in an political/infiltration scenario, that would end up with everyone jumping them, and a total party kill.

So I pulled my old copy of I1 out.  This module came out around 1980 and introduced the Yuan-Ti and Aboleth to D&D.  And features a lost city of the serpent folk, controlled by 3 or 4 different factions of monsters at war with each other.  And Just ripe for adventurers to take on one at a time without being attacked by the resources of an entire city.

So,  with a little modification to match my world - the monster factions are going to change - we have a scenario. And a MAP!  Being able to steal a map and use it for your game is great for the less artistically inclined DM.   But that is another post.

Eric looks down at the rift, and the ruined city filling it.   "This is not going to be a lot different than I thought."

Let us see what happens tonight.

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